11 kinds of asteroid·10 hulls·8 materials to refine·no edge to the map·free in the browser

You mine asteroids for The Company.

For The Company! is a free space-mining game in your browser. You start with a small company ship and a mining laser. Take contracts from The Company, mine asteroids and spend your earnings on bigger hulls, better equipment and a station for your department.

The ship keeps mining when the tab is in the background, and research keeps going even when the game is closed.

“Routine survey and extraction of the assigned sector. Standard rates apply. Objectives are listed below; deviation is not required.”

Still in alpha. No account, nothing to install. Mouse and keyboard, or touch on a tablet.

The Surveyor in its berth, fitted out. General survey. Issued.
Berth 1 · SurveyorMoored

General survey. Issued.

The trailer

The trailer, with sound

How it plays

What you do in the game.

  1. 01

    Take a contract

    Start at the dock with a small company ship. Take a contract for the next sector and see what The Company will pay for the job.

  2. 02

    Explore and mine

    Explore the sector to find asteroids, then send your ship to mine them.

  3. 03

    Get paid

    Fill your hold, drop a container and The Company sends a collection vessel to pay for what you have mined. In dangerous sectors, raiders try to steal it first.

  4. 04

    Let the ship work

    Let the ship explore and mine on its own, even when the tab is in the background. Take over whenever you want.

  5. 05

    Upgrade at the dock

    Spend your earnings on bigger hulls, better lasers and drones. Research blueprints for new fittings; the research continues while the game is closed.

  6. 06

    Build a station

    Build a station for your department, with mining drones, a refinery and an exchange that sells surplus while you are away.

The dock: your ship in its berth, the rooms leading off it, and your standing with The Company
Dock · Where you land between contracts

The map

The map is endless.

Explore the sector to find asteroids to mine. Give the ship orders yourself, or switch on auto-explore and auto-mine to let it work on its own.

Further out, you find more of the valuable kinds of asteroid, but radiation wears down your ship's shielding.

In dangerous sectors, Volatile asteroids can discharge and push your ship back while you mine.

The ship on auto-explore
The tactical map

Mining

The Company buys what you mine.

Survey asteroids to find the materials you want, then send your ship to mine them. Move to a hull with more lasers to mine several asteroids at once.

When the hold is full, drop a container. The Company sends a collection vessel to pick it up and pay you. Add a refinery to fit more material into the hold and earn more from each collection.

Mine giant asteroids for a larger haul. You can also mine the smaller asteroids that break away as you work.

A Hopper mining three asteroids at once
Mining an asteroid up close
Mining a giant asteroid
The collection vessel picking up a container

Drones and raiders

Drones work alongside your ship.

Launch mining drones to bring more material back to the hold. Use survey drones to find the materials you want, or sentry drones to defend the ship. Choose a hull with a bay for the drones you need. The Warren can launch up to 21 mining drones with an upgraded bay.

In dangerous sectors, raiders try to steal from containers you have left behind. Stay close to defend them with your lasers and sentry drones, or build turrets to guard distant containers and the station.

The Warren with its bay full of mining drones
A raid on a container

The station

You can build a station for your department.

Build a station in a sector and put mining drones and a refinery to work there. Add a fabricator to make fittings and drones, and an exchange to sell surplus while you are away.

Claim territory for your department and dock at the station for free repairs. A shield plant removes radiation from your ship.

A department station

Servicing

You can call for fuel and repairs.

A service vessel brings fuel and repairs to your ship in the sector, so you can get back to mining without returning to the dock.

A service vessel alongside

Asteroid types

A Rocky asteroid
Rocky
A Metallic asteroid
Metallic
A Carbonaceous asteroid
Carbonaceous
A Organic asteroid
Organic
A Volatile asteroid
Volatile
A Icy asteroid
Icy
A Crystalline asteroid
Crystalline
A Mysterious asteroid
Mysterious
A Exotic asteroid
Exotic
A Radioactive asteroid
Radioactive
A Rare-earth asteroid
Rare-earth

Different asteroid types contain different materials. Crystalline asteroids are valuable but slow to mine. Carbonaceous asteroids are worth less and break apart quickly. Further out, you find larger, harder asteroids and more of the valuable kinds. Radioactive and Rare-earth asteroids only appear far from the starting area.

The Fit room: the berth, the hull with every fitting outlined on it, and the loadout
The Fit room

Market, Inventory and Fit

The Market sells hulls, fittings and drones.

Spend your earnings on a hull that suits the work you want to do. Fit it with better lasers, a larger drone bay or a refinery, and research blueprints for better equipment. The station's Fabricator can make the best fittings.

Your generator limits how much you can run at once. On a larger hull, you can switch off the refinery to power another laser when you want to mine faster.

The fleet

The Company's ten hulls
The Surveyor, as The Company builds it

Surveyor

Your first company ship.

The Kestrel, as The Company builds it

Kestrel

Prospector. The fastest hull, and it carries survey drones.

The Dray, as The Company builds it

Dray

Hauler. A big hold and a refinery.

The Ordinal, as The Company builds it

Ordinal

Excavator. Carries two mining lasers.

The Hopper, as The Company builds it

Hopper

Heavy miner. Three lasers and a small drone bay.

The Tender, as The Company builds it

Tender

Drone carrier. A bay for four drones and a big hold.

The Barge, as The Company builds it

Barge

Bulk hauler. The biggest hold in the fleet.

The Warren, as The Company builds it

Warren

Drone mining rig. Up to twenty-one mining drones.

The Crucible, as The Company builds it

Crucible

Forge ship. Two lasers and extra refining capacity.

The Meridian, as The Company builds it

Meridian

Deep explorer. Long range and high endurance.

The last four hulls require Retained standing and their own blueprints.

Other departments

Earn a transfer to another department to fly its ships.

The Company's hulls as built by different departments
Hulls from different departments

Music

The music changes with what you do.

Exploring sounds different from mining, fighting raiders or sitting at the dock. Each career has its own theme. Music is off by default for now; switch it on in the Sound tab.

Contracts

One contract at a time.

The Company sends you to explore a sector, mine asteroids, haul a particular material or survey. Each completed job pays credits and improves your standing, unlocking bigger hulls and better prices. A company memo confirms your pay, and the next contract appears on the board. Back at the dock, your ship is serviced for the next job.

The final contract is open-ended. Keep mining as long as you like, then call the ship back to collect your pay.

Contracts on the first board12
What they ask forFind · Mine · Haul · Survey · A material by name
Standing ladderProbationary → Retained
The contract board with the first contract, Orientation: the brief, five asteroids to find and five to mine, and what it pays
The contract board
The other departments of The Company working this belt, each in its own colours, with a transfer available
Other departments

Transfers

Transfers give you permanent bonuses.

Complete your department's regular contracts and reach its highest standing to earn a transfer. Join another department of The Company with a signing bonus, a head start in standing and a new contract board.

Choose a permanent bonus when you transfer. These can give you more room in the hold, faster ships or lower prices. Later transfers add more bonuses, and they stack.

Mine, fly, survey and refine to improve your skills. Your skills and blueprints come with you when you transfer. During a contract, you can spend credits on boosts.

The Research room: the blueprints to buy and study, and what each blueprint unlocks
Research

Play

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