11 kinds of asteroid·10 hulls·8 materials to refine·no edge to the map·free in the browser
You mine asteroids for The Company.
For The Company! is a space mining game and it runs in your browser, for free. It is an alpha, still in development. You get a ship with a laser on the front of it and an asteroid belt that goes on as far as you want to explore it. You take contracts from The Company, find the asteroids, mine them down to nothing and get paid, and your credits go on bigger hulls, better lasers, drones and later a station of your own.
The ship keeps mining when the tab is in the background, and research keeps going even when the game is closed.
“Routine survey and extraction of the assigned sector. Standard rates apply. Objectives are listed below; deviation is not required.”
No account, nothing to install. Mouse and keyboard, or touch on a tablet.

General survey. Issued.
The trailer
How it plays
What you do in the game.
01
Take a contract
You start at the dock with a small ship. The contract board says what The Company wants from the next sector, like ten asteroids found and ten mined, and what it pays.
02
Explore and mine
The sector is under a fog until you explore it. Right click an asteroid, or tap it on a tablet, and the ship flies over and mines it until there is nothing left.
03
Get paid for the hold
When the hold is full you drop a container and a collection vessel comes and pays you for what is in it, or you call it in yourself with V. In the dangerous sectors raiders try to get to it first.
04
Let the ship do it
From the first contract the ship can explore and mine on its own, and it keeps going in a background tab. You can still give every order yourself.
05
Spend it at the dock
Between contracts you buy bigger hulls, better lasers, drones and blueprints to research. Research keeps running even when the game is closed.
06
Later on
You build a station out in a sector and it keeps working while you are away. Finish the board at the top of the standing ladder and another department of The Company offers you a transfer, with its own contracts and its own ships.

The map
The map is endless.
There is no edge to it. Everything you have not explored yet is under a fog, and the fog lifts around the ship as you go. You can explore by hand, or switch on auto-explore and let the ship do it. With auto-mine on as well it explores, mines whatever it finds and goes on exploring. Zoom out far enough and the sector turns into a map of everything you have explored, and you can give the ship its orders from there.
The further out you go, the more radiation there is, and it wears down the ship's shielding. Out there you also find two kinds of asteroid that are not near the start, Radioactive and Rare-earth. A Radioactive asteroid gives off radiation of its own while you are close to it or mining it.
Some sectors are dangerous. Out there a Volatile asteroid can discharge while you mine it, which pushes the ship back, and the ship waits for it to settle and then goes back to mining on its own.
Mining
Asteroids break apart as you mine them.
Pick an asteroid and the ship flies over, circles it and the laser goes on. The asteroid glows red along its cracks, then it breaks up, and the pieces come away and shrink until there is nothing left of it. At the very end it heats up and bursts. Once you can survey, the ship tells you what an asteroid is made of before you mine it. The Ordinal, the Hopper, the Tender and the Crucible have more than one laser, so they mine two or three asteroids at the same time.
The giant asteroids do not break up. They shed smaller asteroids as you mine them, and those you can mine as well.
When the hold is full the laser stops. Drop a container where you are and a collection vessel from The Company jumps in, picks it up and pays you for what is in it. It comes on its own after a while, or you can call it in straight away. The first container on a contract is free and after that they cost credits. The bigger hulls also have a refinery that turns the raw material into something that takes less room and is worth more, and it runs by itself while you mine.
Drones and raiders
Every hull after the Surveyor carries drones.
Every hull after the Surveyor has a drone bay, and the hull decides which drones fly from it and how many. You buy drones in the Market and load them into the bay, and the mining drones fly out to the asteroids around the ship and mine them into its hold. Some bays take sentry drones as well, and they stay with the ship and shoot at raiders. The Kestrel's bay only takes survey drones, which go and find out what the asteroids around you are made of. The Warren is built for it: its bay flies up to 21 mining drones at once.
In the dangerous sectors raiders jump in, go for the containers you left standing and fly off with part of what is in them. If they come close to the ship your lasers and your sentry drones shoot at them. For the containers further away you can build a turret out of refined plate and leave it next to them, or next to your station.
The station
You can build your own station.
Once you have researched the Station Core you can put a station down wherever your ship is, and it stays in that sector. You build it up one module at a time, paid for with refined material out of your hold, and every module goes up piece by piece while you watch. There are sixteen modules, the core among them: storage bays for your drones to deliver into, solar arrays and reactors for power, and quarters, air, water and food for a crew. Then the modules that do the work: a refinery, a cradle with mining drones of its own, a fabricator that builds modules and drones, a laboratory, an exchange that sells the surplus while you are away, a berth to dock at, an isotope reactor that burns Isotopes, and a shield plant that takes the radiation off a ship docked there. Repairs at your station are free.
Everything you build claims the ground around it, and you can see your claim on the map in your colours. Research the Sector Charter and the claim reaches further, and every contract you sign off pays you for the ground you hold. And when fuel and shielding run low out in a sector, you can call a service vessel out to you instead of going back to the dock. It costs a bit more.
Asteroid types









The kind of asteroid decides what is in it and how hard it is to mine. A Crystalline is worth a lot and takes a while. A Carbonaceous is worth less and falls apart in seconds. Near where you start they are easy to mine, and further out they get bigger and harder and the valuable kinds turn up more often. Two more kinds, Radioactive and Rare-earth, only turn up far out from where you start.

Market, Inventory and Fit
The Market sells hulls, fittings and drones.
What you buy goes into your Inventory, and in the Fit room you put it on a hull. Every hull keeps its own fit, so a spare laser can come off the Surveyor and go on the Ordinal. Every module comes in five tiers you can buy, and from the third tier up most of them need a blueprint from Research first. Two more tiers are made at a Fabricator on your own station. You buy a blueprint and then it takes a while to study before you can use it.
Everything you fit draws power and the generator only makes so much, so on the bigger hulls you have to choose. You can also switch a module off in the middle of a contract, the refinery for example, to get a third laser running.
The fleet
The Company's ten hulls
Surveyor
The one you are issued. Fine at everything.

Kestrel
Prospector. The fastest hull, and it carries survey drones.

Dray
Hauler. A big hold and a refinery.

Ordinal
Excavator. Carries two mining lasers.

Hopper
Heavy miner. Three lasers and a small drone bay.

Tender
Drone carrier. A bay for four drones and a big hold.

Barge
Bulk hauler. The biggest hold in the fleet.

Warren
Drone mining rig. Up to twenty-one mining drones.

Crucible
Forge ship. Two lasers and three times the refinery.

Meridian
Deep explorer. The longest reach, twice the endurance.
The last four come at Retained, each behind a blueprint of its own.
Three design languages
There are three design languages in the game, and every department of The Company builds its hulls in one of them. The ten above are from the department you start in. Transfer to another department and you fly their version of them instead.
- Bulwark
- Trellis
- GantryThe Company

Music
The music is made while you play.
The game plays its own music with its own instruments, a piano, strings, a choir, brass and bells, and every career gets its own key and theme. It follows what the ship is doing, so exploring sounds different from mining, a raid or sitting at the dock, and it keeps going without repeating itself. The sound effects are played in the same key, so the laser coming on is a note in the song. It is off by default for now, you switch it on in the Sound tab.
Contracts
One contract at a time.
Every contract sends you to a sector with a job to do there, like finding and mining a number of asteroids, hauling a certain material or surveying. It says what it pays and how much standing it is worth, and your standing is what gets you the bigger hulls and better prices. When the job is done a memo comes in with the figures, you get paid and the next contract goes up on the board. Back at the dock the ship gets serviced before it can go out again.
The last contract on the board has no end date. You mine for as long as you like and get paid when you call the ship back in.


Skills and other departments
Your skills come with you when you transfer.
You get better at mining, flying, surveying, refining and the rest by doing them. Inside a contract you can also spend credits on boosts, and set a boost to buy its own next level while you are busy with something else.
The Company has other departments working the same belt. Get to the top of the standing ladder with every contract signed off and one of them offers you a transfer. You start there with a signing bonus and some of your standing, in their colours and their ships, with a new board of contracts. Your skills and your blueprints come with you.

Play
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